CURIOUS MINDS. NEW DIMENSIONS. A CLEARER VIEW.
Think spatially

Spatial hologram. Give ideas some room.

Look at digital content through the relationships that make it useful: where it sits, how large it is, and what changes when you move around it.

A spatial hologram gives a digital idea a position, a size, and a relationship to the viewer. You might examine an assembly from several sides, place a miniature building in front of you, or explore information distributed across a virtual room. Moving the viewpoint becomes part of understanding the subject.

Here, the term describes interactive 3D content presented within real or virtual space. The display and tracking system determine how that content reaches you. Start by asking which spatial relationship matters, then choose a presentation that makes it easy to explore.

Connect the viewpoint to the scene

A spatial experience must relate the viewer, virtual objects, and available inputs within a consistent coordinate system. In WebXR, reference spaces help an application work with those relationships. Different spaces suit different activities, such as content arranged near a starting position or positioned relative to an estimated floor.

This becomes visible when you move. A useful model should remain understandable as its perspective changes. The scene also needs a sensible starting view and a recovery action, so a visitor can regain orientation after exploring or after a tracking interruption.

Choose a relationship worth exploring

Useful starting questions include how two parts connect, which side of an object contains a feature, or how a proposed layout relates to a viewer’s position. An exploded assembly can emphasize part order; a room view can emphasize arrangement and scale.

Match the interaction to that question. A few named viewpoints may communicate the relationship more clearly than unrestricted navigation. Labels, selective visibility, and a way to compare states can guide exploration without requiring visitors to learn a complicated control system first.

Check the space and access conditions

Spatial experiences have device and software requirements. WebXR capabilities depend on the browser, hardware, session mode, and requested features. Published experiences require a secure context, and immersive entry involves user action and the applicable permissions.

Design for the space people can actually use. Keep key controls within reach of the intended interaction, make text readable from its expected viewing distance, and provide a way to return to the overview. A shared demonstration also needs clear agreement about model revision, scale, and the view under discussion.

Make the first scene easy to evaluate

Begin with one object or a small arrangement. Write down the relationship it should explain, the starting position, the permitted movement, and the action that restores the scene. Include dimensions or a familiar reference when apparent size influences interpretation.

Ask a visitor to explain the relationship after using the scene. If they struggle, review the labels and viewpoint before adding more detail. Preserve a diagram or written explanation alongside the spatial version so the same idea remains available across different access needs and devices.

Read next

Find project ideas in where spatial 3D visualization helps, then explore the browser technology behind spatial experiences. For an object you plan to place in AR, continue with the model preparation workflow.

Further reference: MDN: Geometry and reference spaces in WebXR.

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