Designing Comfortable, Accessible AR and VR Experiences
A practical design checklist for motion, input alternatives, spatial text, captions, orientation, clear exits, and inclusive testing in AR and VR.
Read the guideA journal for curious minds. Clear explanations, useful comparisons, and practical ideas for exploring the spatial world.

Understand what people mean by a hologram browser, how spatial web experiences work, and which questions to ask before trying one.
Read the guideFollow a question. Learn something new.
A practical design checklist for motion, input alternatives, spatial text, captions, orientation, clear exits, and inclusive testing in AR and VR.
Read the guideLearn how floating-image illusions use reflection, projection, lighting, and viewpoint, and how those effects differ from optical holography.
Read the guideTurn a striking demo into a realistic buying decision with a checklist for display technology, viewing conditions, content, installation, and ownership costs.
Read the guideChoose useful spatial visualization projects by matching depth, scale, viewpoint, and interaction to a concrete question, then checking the limits of the model.
Read the guideA practical asset preparation workflow covering real dimensions, origins, materials, GLB and USDZ delivery, validation, and testing in the intended AR viewer.
Read the guideBuild a simple Pepper’s Ghost illusion with a phone, soft clear packaging, and folded cardboard, then explore reflection, viewing angles, and contrast.
Read the guideUnderstand how light-field and volumetric displays form depth, what viewers can inspect, and which content and installation tests reveal the important tradeoffs.
Read the guideFollow a spatial experience from web page to XR session, with a clear guide to device support, permissions, tracking, interaction, and useful fallbacks.
Read the guideCompare virtual and augmented reality by room context, object placement, interaction, and practical use rather than the hologram label.
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