Designing Comfortable, Accessible AR and VR Experiences
A practical design checklist for motion, input alternatives, spatial text, captions, orientation, clear exits, and inclusive testing in AR and VR.
Read the guideExplore how virtual objects sit inside a designed environment or appear alongside your surroundings. Learn what changes for the viewer, the controls, and the design.
The AR and VR comparison helps you choose a viewing context. The accessibility guide then considers movement, readable content, alternative inputs, and ways to leave an experience comfortably.
A practical design checklist for motion, input alternatives, spatial text, captions, orientation, clear exits, and inclusive testing in AR and VR.
Read the guideCompare virtual and augmented reality by room context, object placement, interaction, and practical use rather than the hologram label.
Read the guide